I do it cause in Silent Hill, those tend to be big key scenes at times and they'll be important later...mainly in the newer games, some more than others in the series. But PH always is worth it. Even in the movies.
For me, once I watch death scenes over for some characters on games that I like playing, I don't want to see again if it turns out to be grisly like in the Resident Evil series. That's why when that happens, I always try to be mindful of the surroundings in the game and know what to expect this time around.
1-UPMattFeatured By OwnerFeb 13, 2013Hobbyist Digital Artist
I find that death scenes can leave as much of impact on the player as the introduction to these characters since you would find yourself rather attached to them(if they're either heroes or villains) from beginning to end. Metal Gear Solid is one series that comes to mind that has truly unique bosses from their introductions to their deaths(mainly the ones from MGS1 from what I've gotten to play; favorites being Psycho Mantis, Gray Fox and Liquid Snake).
The only game I've ever played where you actually die is *potential spoiler* Final Fantasy VII: Crisis Core *spoiler over*. I just didn't expect it. It totally blew me away, especially the way it was handled, and it was a horrible but beautiful experience.
I feel that those sort of deaths remind you of the clear and present danger the character is in and I am pretty certain nobody really enjoys watching their favorite character die in agonizing pain.(Or at least I hope!)
I honestly don't like dying in games...well, more specifically in horror games. Dead Space is one of those, because you either get decapitated, or get necromorph head replacement. =S Oh...and lets not forget (spoiler) stabbed in the eye death. >~<
I remember one of the first times I died in Resident Evil 4...I got killed by one of those guys with the chain-saw. The first time it happened I was like: O_O But then I kept getting killed by them like 10 times in row, and then I was like: meh...
XD Desensitized, I guess. But uhh yeah...they're kind of entertaining...Oh God, am I freak for saying that?! XD oh well...
I feel like an absolute dick if I let my character(s) die just to see how horrible their deaths are (like Isaac's in the Dead Space trilogy) Yes, I actually DO give a damn about the fictional character's well being.
Curiousity AND Entertainment; after all, games are meant to be enjoyed and you know you have a good game when you feel like your life is fragile and that you care about at least, a handful of characters.
Most gruesome game-death I ever witnessed was in CoD World at War when Reznov attacks the german who shoots Dimitri during the flag raising scene, he takes out his machete and literally tears the poor bastard to pieces.
When I played Resident Evil 4 it was probably the most awesome action/horror survival adventure game I've ever played to date. Everything about the game at the time was perfect.
I remember that there were quick time events where Leon had to avoid danger, failing to do so will result in well animated death scene/sequence.
Ever since the invention of Youtube I followed my curiosities and traced back to watch all the possible death scenes in the game. I personally don't like to watch my favourite protagonist die but I guess curiosity got the better of me.
Ever since then I've been curious to see how other protagonists will die in the game should there be specially animated sequences of it - especially in the survival horror genre.
Oh and just my opinion the death scenes after RE4 just sucked. It didn't have the same impact and detail it had with Leon's epic adventure.
Well for one, in Metal Gear Solid 4 Naomi reveals she has Terminal Cancer the Nano machines can only prevent from spreading but can't destroy, so she takes them off and dies with Otacon who was falling in love seeing it all. But near the end of the game she reveals in a message feed she planned in advance she was able to create a virus to destroy the Patriots completely called FOXALIVE made by help of Sonny, she then tells Otacon she's sorry before crying showing she may have felt something for him.
Also another particular scene in the scene in the same game at the final cutscene has Big Boss tell Solid Snake its time for him to live on as a man, not a soldier, and he dies from Snake's FOXDIE virus with his final words stating. "This is good, isn't it?" It was sad but the background orchestra music called father and son was beautiful and the words from that final cutscene were beautiful.