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:star: That Looks Much Better! Time To Paint His Ears!

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Listening to The Sonic Hour hosted by Svend Joscelyne & Rory Frederick Joscelyne while painting my bust sculpture of Ashworth of the Edenspell series. Good times, especially fun when I'm trying my best not to laugh and paint details during a Police Lieutenant Smith segment.

"Police  Lieutenant Smith pocketed his p...? Penis?"
[laughter ensues behind the scenes!]
PLSmith: "Look at me Lord...!!"

Anyways he looks alot more of a warm yellow than a pale orange colour (see my previous photos posted last night) which is exactly what I wanted. This would be a third coat of Acrylic paint on the primary fur colour on his head and torso. I still need to coat his eyes, pectoral muscles and cheek side of his face a second time.

On this photo you can see that I mixed RED + BLUE + YELLOW to create that dark and rich brown that I'll need for the edges of his ears. Let's continue painting!

:star: It Needs More Yellow...! (Ashworth Bust)

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Okay time to take a mini break! Gonna go play some Dead Space 3 - I'm getting closer to finishing the game!

:star: Let's Paint - Ashworth Bust!

Woot! It's been a long time since I've done 5 days straight of the daily grind at work and now I've earnt my two days off!

So what to do? Well I actually did a sculpture 'bust' of my character Ashworth a few weeks ago. I just didn't find the time to paint him and now I shall take the opportunity! Check out the photos for now and you will see the end result sometime this evening! Catch ya then! 8-)

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(And if you're curious, I'm using student acrylics for this project - cheap stuff but it's lookin' pretty good!)

:star: Sonic and Tails... HOT DAYUM!!!

I managed to get the opportunity to watch :icon:'s stream of Sonic Boom's debut episode - The Sidekick. It was funny how Gordie had the same reaction as I did (which was cool, listen to it on his stream) but mine just went overboard because of not the fact that I was rooting for Tails to get badly injured but for the fact that after 15 years being a fan of the series I've never seen something officially depicted like this on any of the TV series. I'm like 'YES!' they finally didn't show Tails recovering like nothing had happened to him after crashing his plane (after SO MANY ATTEMPTS in both the video games and cartoons - count them!).

Hotdayum! by darkspeeds

I got excited because this was refreshing to see! Ouido Studios was bold and showed some real consequence to Tails infamous plane crash. Finally! Something for the mature audiences (and the young~ens'!)

Listen to my reaction if you don't believe me!


All I can say is HOT DAH-YUMM! I LOVED IT!! XXD Now to watch the rest of Sonic Boom: The Sidekick.

I'm going to thank :iconsailormoonandsonicx: for pointing out the livestream and to :iconradicalruster: for livestreaming and watching it like any fan would with honest anticipation.

I'm in a good mood so both of you will get a FREE SKETCH from me! Just let me know what you want sketched - your character, a Sonic Boom character, whatever it may be! I'll post it up when I'm done! 8-)

:star: Felipe's FRED GUARA and XDRAGOON #29!

About a few weeks ago my friend and creator of the XDragoon series from Brazil :iconyuski: caught up with me on Skype and kindly shared with me his next big and exciting comic project entitled - Fred Guara.

Now before I talk about Fred let's dig into a little background on his Xdragoon series.

Felipe's been working on XDragoon for over 6 years non-stop, producing a whooping (coming to...) 30 chapters and an incredible 1400 pages worth of story content for his series. The heart of the story is about an alien (that is anthromorphed like a dragon) named Rocky who befriends a human named Renata and ever since their first encounter they've been through all kinds of adventures facing danger, rivalry, alien invasions and tyranny that would threaten Earth.

We get to see the evolution of their unique friendship as more characters are introduced - both friends and foes - and as the story progresses we begin to witness the two developing a platonic love for one another through their experiences of good times, hardships, sacrifice. This utlimately helps Rocky evolve into a very powerful guardian towards the end of Morphs arc where he realises his true power involving an artifact known as the X-Gem.

The Powerful Burst Fist by yuski

I couldn't believe that 6 years have passed since his vision for this comic came into fruition. What I'm most happiest about is that, despite following this series every once in a blue moon - I won't lie, I've been able to witness (just as a much as the fans have) Felipe's evolution on his artwork. From the earlier pages and animation work up till what he has at present you will clearly see improvement on his illustration work - whether it be the expressions and body language from Rocky teasing Philip about his 'fish lips', dynamic poses during action sequences, the narrative's composition and flow of the panels used to progress the story, the colouring and rendering of each page, and finally the consistency of his drawing style.

Although the illustration and rendering style may not look as complex as it can potentially be (i.e. you'll see that alot of his backgrounds are dominated by speedlines and emotive screen tones to create the mood and effect relative to the panel) you have to keep in mind that this guy did everything by himself (with the exception of the English revisions) and drawing comics sucks up a huge chunk of your life - especially if it is your baby project! You gotta time manage as well as cater for your finances, it's not an easy life to have.

So yeah please do check out his stuff, and congratulations to Felipe for making it this far with the XDragoon series! You can visit his website by 
clicking on this link.

New XDragoon Website! by yuski

Now then, let's talk about his new series Fred Guara. 

Fred Guara - The Lobo Loco by yuski

Now that Felipe's gained alot of experience writing action/adventure orientated comics involving his own unique human and anthro-cartoon styled characters he's able to apply this accumulation of experiences towards his next big project. The really awesome thing about Fred is not that it's something new but it is also something that Felipe has always wanted to work on for comics - tackling the comedy business.

Felipe loves his action/comedy stuff, in fact it immediately reminds me of the time when I watched some Ranma 1/2 and Dragoon Ball (not Z or GT, Dragoon Ball when it first came out XD) stuff back in the early nineties - it's going to involve fighting, alot of crazy things happenin' and perhaps less on the romance stuff. I think Felipe may have substituted the romance for more pervy and random fun stuff - why you ask? Cuz I read a full chapter of Fred Guara myself - in Portuguese.

I mean I didn't even need to understand the dialogue but I was immediately entertained and hooked with his new wacky character designs and their charming yet outrageous expressions (mostly coming from Fred himself) on each panel. There is definitely more attention to detail on his backgrounds (I forgotten to mention that this is done in black and white, but I'll get back to you on that in a minute) making you feel immersed to his universe, also there is alot of story telling just from the body language of the characters and their actions on each panel - I really feel that he's come a long way when it comes down to the crunch of making comics.

Going back to the format, it's currently done in professional manga style inks and screen tones, and I stress no bias on the quality of his black and white comics as of his standards today - it really is done professionally, even better than the standards on my previous GRAND HUNTER project. It is also in Portuguese and plans for an English translation is very likely but not anytime soon. Here's a sample page of his first chapter (Western comic-reading format of left to right):

P007 by darkspeeds

For those curious to know more about Fred Guara I will update his translation on Felipe's website:

The series happens in a little city called Uaná, where there´s a freelance service agency called, “Lobo Loco”. You can contract this agency for anything: from rescuing people, finding an artifact, protecting the president, being a babysitter, all the way to presenting a kid´s show at the local school. Lobo Loco is formed by four members:

  1. Fred Guara-01 by darkspeeds
    Fredenilson “Fred” da Silva Guará:
     Fred is the agency leader. He´s a maned wolf who is crazy and has an insane sense of logic! Most of time Fred can be seen smiling, but behind that smile covers a wild personality he has where fights are a welcoming sight to his eyes! He has a strange fire power that is related to an ancient creature of Brazilian folklore.

    Fred Guara-02 by darkspeeds
  2. Zé Poça: Nicknamed 'Zep', he is a possum, who loves to drink. He usually hangs around in the city, so it´s normal routine that he finds clients for the agency. However this does not discount the fact that he can´t escape from Fred´s dangerous and wacky attitude!

    Fred Guara-04 by darkspeeds
  3. Josué: A young sparrow whom Fred adopted. Because he´s… Hmm… Round and is always a victim to Poca's tricks. He loves video games and cakes.

    Fred Guara-03 by darkspeeds
  4. Talita: A 14 year-old girl who arrived at the agency as a client and eventually ended up as a team member, because of an agreement she made with Fred. Talita hates how the agency is always dirty because of Fred´s bad habits. Also, she lives with her mother and brother, Paulo. Her father however is unknown.


The one last thing I'll point out about his new Fred Guara series (based on what I remembered during my discussion with Felipe on Skype) is that it is very much inspired/influenced from Brazilian folklore - the concepts and theme that is. I love it when a comic is based off the artist's nationality and culture because it's not often you get comic artists who work on a project of that nature - I feel that it will resonate more with audiences especially those who understand the folklore and culture better. Also the main character Fred - and no lie, I LOVE this guy's design and how he's portrayed in the comic - is based off a South American mammal called a maned wolf - resembling a large fox with reddish fur and is well known for stealing chickens from farms! Cheeky bugger!

Maned Wolf 11, Beardsley Zoo, 2009-11-06 by darkspeeds

Now I know that Ashworth was originally based off a Wombat (and that is an Australian native species) but I'm still debating on whether or not to keep him as a wombat or to keep it a mystery as to who and what he is. I've been doing research lately and tried to find a link to the story and character's origin and it hasn't been easy. I won't confirm until I got something concrete. Anyways!

Work at the casino has been keeping me busy lately but I plan to work on a couple of things during my three days off starting Tuesday: :iconchicago-pd-stars:'s commission, and the latest of Felipe's Xdragoon series - an alternatve cover for Chapter 29!

XDragoon Iss. 29 Alt 00 by darkspeeds

XDragoon Iss. 29 Alt 00b by darkspeeds

So yeah that's the update I have for this new month of November! Hope everyone has a fun and spooky Halloween and be sure to keep on inspiring with your illustrations! Take care!

:star: Knuckles You DUFUS (XD) + Revisit Sonic Jap Ads!

Awww... Isn't that sweet...? = ) I get where this is at, and many will say why the hell didn't Tails just fly over and save the cat that way - simple right? Nope, the marketing team at SEGA wanted to see how fun and outrageous Team Boom can be in our world! :D

Kids love this to see this kind of BING-BANG-BOOM scenario where there's excitement and enthusiasm, gettin' physical (and I don't mean the adult kind), wicked gadgetry, swinging hammers and boomerangs, things messing up - it's almost like having your own kids who are a bundle of fun but can be loose canons if not watched over, I can't explain it but it felt like I was a kid at heart watching this and it worked for the adult in me too.

The animation quality was fantastic, the rendering and immersion of the 3D characters (very colourful aren't they?) into our photorealistic world is smooth and seamless. The only thing that bugged me, and it's already coming, was Knuckles. DARN IT! WHY YOU?! You could have been the intelligent, and cool guy who knows all about the ancient history of the echidna civilisation, but then again what can you, the game needed contrast and familiarity based on the character design (big, strong brute but not so smart), also he would have been competing with Amy who is the archaeologist of the team. Anyways I'm digressing. Great ad from the Western counterpart and also, Sonic is the hero at the end of the day, great save mate.

Oh and be sure to watch these ones too from the East!

Three things I love from watching those two ads:

  1.  I LOVE the enthusiasm and clarity of the Japanese announcer, he gets 11 points from me! 'SONIKKU TOOON!'
  2. Jun'ichi Kanemaru is the nuts. He still sounds awesome and has always been consistent with his Japanese voice for Sonic. I would play the game in Japanese dub once I'm done with the English dub!
  3. The music! We finally get to hear some concreate BGM from the actual game. Really fits the adventure mood - orchestral style!

Now that you watched those let's see if you remembered these ones! 

Which one's your favourite? And how many of the quotes/sounds/jingles can you remember that has been stuck in our head for years? I'll share some with ya:

"Hello everybody!! ~ Orawa Sonic! Sonic zah Hedgehog!"
"Sonikku-do-pinballru! ~ Pohtey!"

Oh and 100 rings to the person who can figure out what the hell does that French chauffeur when Sonic spins around and does that slick pose! "Zah-ze-pression!!?"
This CANNOT go unnoticed. 

Great job :iconjoeadok:, I'd love to see an episode of the Super Detective Team in action. Imagine the blend of mystery, comedy, and action you can get out of it. Japanese voices with English sub please! 

:star: Back on Course

Hi guys and gals, it's been three and a half months since I got back from studying in the United States and now I'm finally back to my old job at Crown Perth. Life has been amazing - I've spent more quality time with family, did a whole bunch of cool stuff with friends, and played some survival horror games as of late (just finished 'The Evil Within' and I'm almost done with Dead Space 3 - both very fun to play).

I also had one of my artworks from the Academy of Art University successfully picked and exhibited by my local council on it's 12th annual Emerging Artists Award.
Out of the +500 entries this year 82 got picked and I'm pretty proud to have been one of the chosen. It was a privilege to check out the local talent and admire their finished artwork for presentation with my family. It will be exhibited for the public for about a week and artwork at this stage are available for purchase. 

Anyways I haven't been drawing alot lately and that's because I had focused on getting employed. I took it for granted that it was going to be easy to get myself a new job in my specialty area but I was naive and underestimated the job market in Australia at the time. Now that I've confirmed to have passed the group interview and commencing work on Monday it is quite a blessing. 

As the title suggests I'm back on course and I'm looking forward to this new life in Australia - and a very good one at that.

:star: Pencil Types and Photo References (Easy Hands)!

I recently had someone by the name of :iconamalika: to ask the question about the pencils I use. It was a good question and upon answering her question I felt the need to show what I was using and where it was applied! But first let's take a hands on look at how using references from your own photos can really help tighten your illustration - especially for those hard to do poses from any part of the body.

In this case we'll focus on the hands (hands are a pain in the ass to draw right?)

I started out with a quick thumbnail of :iconcooperthehedgehog:'s commission (featuring his friend's character :iconsonniejaye:). I had a solid idea at the time and it only required a couple of thumbnails to solidify my idea - it was a matter of choosing which orientation would best capture the moment between the two characters Art and Cooper.

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Now I'm pretty confident with my figure drawing by now but I still need some extra help with hands. So I took them myself with my brother's Lumix camera. Here are some shots I came up with to match the idea I had based on the thumbnail.

Hands 1 by darkspeedsHands 2 by darkspeeds
Hands 3 by darkspeedsHands 4 by darkspeeds

Great, so I had dome my prep and research, now let's do some sketching...!

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Not bad huh?

So after I've laid out the framework it's time to render it fully, this was how it looked like:

COMMISSION #20 Cooperthehedgehog ($40) by darkspeeds

Not too shabby at all! Now then, let's giveyou guys a little exercise, which of the numbered photos matched the hands on the illustration?

Well I'll make it even easier for you and show how it compares and matches from photo to illustration:

Show of hands by darkspeeds

So what's the lesson here? DON'T BE AFRAID TO USE REFERENCES!!! Encourage yourself to put in that little bit of extra effort on research cuz it'll go a long way in the long run. ;)

Now then back to our earlier inquiry about the type of pencils I use for this commissioned illustration - trust me you don't need any smancy-fancy to create stunning graphite drawings. Just go to your local art store and buy some graphite pencils, any brand you like - they'll do the job, seriously.

If you really want to know what I have been using then it's the standard 'Goldfaber' Faber Castell GRAPHITE PENCILS - the horizontally striped ones that has blue and gold coating on it. Yup you can get it at your local office supplies or newsagent, they're cheap and reliable.

You can get yourself the whole range that comes conveniently in a box - i.e. 5H, 4H, 3H, 2H, H, HB, B, 2B, 3B, 4B, 5B, 6B, 7B, and  8B but that's a lot of pencils that you don't really need if you're just starting out. Try out a few of the basic ones first like H and 2B, then when you want to get more technical with your rendering then it is advised to purchase more types of pencils that range outside the H and 2B

On this project I used 3H, H, HB, & 4B. Really that's all you need. Something really soft and something really hard in value.

Also important when it comes to adding arsenal to your graphite drawing tool collection are MECHANICAL PENCILS. God damn they will come in handy for the more pin-point stuff you need to draw for lines. If you want precise and clean strokes, you'll be thankful to have purchase some. And because I can afford some smancy-fancy stuff I paid a little extra to get myself Engineer/Draftsman/Architect quality mechanical pencils - they are much more durable, holds your leads tighter than your cheaper brands and they look sexy. Go on, spoil yourself, it's worth the extra. I bought three sizes - 0.3mm, 0.5mm, and 0.7mm (thinnest, thin, thicker lines).

I decided to grab all of my tools in one hand to show you what it looks like while I was working on Cooper's commission the other day. Why? Because I can.

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Now here's the fun part, now that you know what type of pencils I use on the regular for graphite illustrations, let's take a look at which specific pencils have been used on certain sections of the illustration - I take into account the LINE-ART and RENDERING. Go and have a wander and observe carefully - you may learn something useful!

Pencil shading diagram Darkspeeds by darkspeeds

And that's it! Hope you'll gain something out of this mini behind-the-scenes.

Remember my article on how awesome it is to have three screens? Well here's how it looks like for my next quick project (my client being :iconja-the-shadow-hunter:):

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And once again I'm using the same set of graphite and mechanical pencils like my previous projects.

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Anyways it's adios from me! Now go out there and start drawing! Get the right tools, get inspired and tighten your illustration work! Good luck! *thumbs up*

:star: YUSH! More SONIC BOOM TV Footage!

Just sit back and relax. This is fun to watch!

Share your thoughts! And also let me know if you have attended the SONIC BOOM Convention in New York City! Share with us your experience and what you did at the event.

Last but not least, why does Tails look SO ADORABLE with every new screenshot. They look like brothers having a conversation:

Tails: "Sonic you suck balls."
Sonic: "Bite me."

:D :giggle: :D

Screen-Shot-2014-10-05-at-00.15.22 by darkspeeds

:star: The Advantage of Three Screens!

As many of you know I'm currently working on Geo's commission that involved the production of two character sheets. Having more screens means you have the ability to hold more visual information at any one time. I potentially have another screen but it's not in the form of a monitor but my ipad mini. 

I just want to show you how beneficial it is to have this visual information when you're illustrating or working on a project for a client.

Shots of my Workstation 
Screen00 by darkspeeds
Screen01 by darkspeeds

Screens 01, 02 & 03 (Left, Middle, & Right)
Screen02 by darkspeeds
Screen03 by darkspeeds
Screen04 by darkspeeds

If there is a downside to having three screens well I guess you can say that it will eat up more on your energy bills (not much in the US but in Australia electricity is pretty expensive). If you manage your usage well you can conserve energy during studio time.

Another downside some might say is that having too much information can be too jarring for the eye or that it'll complicate the process but I think if you have a strong idea and have solid references that go with your idea (arranged and managed properly) then you'll be able to enhance the visual impact of an illustration. In the long term it's worth - give it a go!

:star: Character Sheet Commission (NEW!)

:iconkafelnikov: was kind to give me a unique job that involves the visual design of his two female characters from 'The Wayward Astronomer' in the format of a CHARACTER SHEET. 

Do you know who you are? by Kafelnikov

Now I haven't done a commission that involved the final artwork to be a character sheet but I found the prospect to be fun and a nice change of pace! If it all goes well I shall add it to the list of commissions I'm able to offer as a service (btw I have updated the terms and conditions of my commissions page, do check it out if you have any inquiries!).

Here are some concept sketches to get myself a warm-up!

CM27 Kafelnikov 2 concepts 01 2014 by darkspeeds
CM27 Kafelnikov 2 concepts 02 2014 by darkspeedsCM27 Kafelnikov 2 concepts 03 2014 by darkspeeds

:star: Sonic and Chip Talking in Chinese! :D

Cantonese to be more precise. Go check out how they sound like! X3

My Sonic Werehog voice in Cantonese sounded like Silvers! ;_; lol XXD

Projects like these are fun to record and audio edit as always! I'm very pleased with the lip sync, performance, and sound production matching to the original cut-scene from the game.

My Cantonese ain't that great so I hope someone could correct me on any mispronunciations or any other phrases that I could have replaced on the dialogue to reflect that. Hope you enjoy!

:star: Mr. Monster Guy Is Back!! (Cut-scene in Chinese)

It's a lovely Sunday evening and I'm in the mood to finish a 'Sonic Cut-scene in CHINESE' project that I've been planning to complete while I was studying in the US. 
I've done the one for Sonic Lost World which can be viewed below:

Now it's time to give Sonic Unleashed a go! I love voicing as Chip, Sonic, AND the Werehog in this scene (and the sad Ice-cream Man... Another one of Mario's distant cousin I reckon... XD) - but it'll be very interesting to hear how they sound like in Chinese - Cantonese to be more precise. 

Let's see how I go! I'll probably be able to finish it by the morning! This will be fun to do! ;) 

For those who haven't watched the cut-scene before do check it out in English first - you'll see the contrast later in Cantonese! 8-)

:star: Sakurabana Club and Commissions FULL!

I don't often post stuff up for people but :iconfly-sky-high:'s been pretty cool and I want to raise awareness of her situation and the lack of funding for her local community club - actually it's a Japanese pop culture convention that's doing a lot of good for her community in Serbia - in fact it's personal for Sky since the cause saved her life. And now she wants to give something back.

Check out the full details here, spare a few dollars and she'll commission you some fantastic sketch work - or fully rendered drawings.

In other news I'm currently half-way through working on :iconloor101:'s commission. I originally had Sonic Werehog's jaw wide open, but Elle suggested that clenched his teeth - I think it worked out better having Sonic a little less ferocious to show contrast to his threat that is Kncukles in werechidna mode.

Eruptive Deadlock Elle's Commission 02binked 26thS by darkspeeds

Here's what it looks like with inks and flats.

Eruptive Deadlock Elle's Commission 03colour 26thS by darkspeeds

So yeah hope ya dig!

So far my list of clients for the month of October are totally filled up - the roster includes:

:iconchicago-pd-stars: :iconironhedgehog: :iconja-the-shadow-hunter: :iconkafelnikov: :iconimmarite:

November slots will be available during mid-October. Send me a comment, private message and such to potentially get yourself in line. Thanks for your business! 8-)

:star: Much better! (1 Commission Slot Left!!) (OCT Commission Slots CLOSED!!)

After tweaking to a more 'Sonikky' look, based on my client's request, the first sketch didn't look right and hence I wasn't satisfied with the outcome. When this happens I take up another option that I feel invested in - Option #2 came to mind. So I started doodlin' away and presto! I think it was the right choice to go with the one below!

Eruptive Deadlock Elle's Commission 01sketch 26thS by darkspeeds

Anyways :iconkafelnikov: has taken the second remaining commission slot available for the month of October - who will take the last one? Good luck and I look forward to doing business with ya. ;) 8-)


Looks like :iconimmarite: has taken the final slot! Thanks guys, NOVEMBER slots will be available for booking after mid-October 2014. I'll remind you guys about this again on a future journal post. *thumbs up*

:star: Werehogs Attack! (3 Commission Slots Available!) (2 left!)

I love showing WIPs! Here's how it looks so far! 

Elle Commission notes2 SEP2014 by darkspeeds

In the case of this project I have forgotten to mention to my client that my style that I'm utilising is much more anthro than the toon-Sonic style (this was evident on my previous sketch commissions last month). 

Still it doesn't hurt to inform to my client if they are okay with this arrangement. :iconloor101: do let me know if you're prefer something more toony/Sonikky because their designs (especially the face) is much more different than the one I'm using - I think it's cooler to get something drawn differently this way (you get more details too due to the realistic anatomical nature of the design). However, at the end of day, it's your call. No pressure! ;)

Also, this just in: :iconja-the-shadow-hunter: has taken up the first slot. I have two slots left for October! Better hurry!

:star: The Werehog Has a Tail! (+ OCT Commission Slots!)

Elle Commission notes SEP2014 by darkspeeds

Indeed it is true! I just added on to him, too bad Sonic you just gotta stick with it! 

Werehog: Graaww.. (= (

Anyways October commission are open and I'm almost full already based on previous waiting-listers of the past month! :D

Right now I've got:

:iconloor101: :iconchicago-pd-stars::iconironhedgehog: so far confirmed for commissions. I had a few people in the past requesting to be in line including: :iconshadowremix: & :iconfriskecrisps:.

I'll open an extra THREE SLOTS to the public for the month of October - first come first serve basis.

Here's information on my rates and terms and conditions:

Darkspeeds' Commissions Info (Updated JUNE 2014):bulletgreen: WHAT'S ON OFFER? :bulletgreen:
Hi everyone! I've been meaning to make a page dedicated to what I can offer in terms of commissions! I'll keep this updated as my portfolio grows. Commission prices may change at any time but I'll try to keep it as fair as possible. Without further ado let's see what's on offer!
:bulletblue: [Description]
A drawing of one character posed on white background. This is done in a drawing style similar to what you'll find in a sketchbook!
:bulletred: [Cost] = $20 USD  (+$10 USD for additional characters)

:bulletblue: [Description]
A drawing containing the standard full-bodied character shot of your choice. Fully inked and colored. You also get the sketch, inked and base color files at HIGH RES along with the final render. Preferably can be used and edited as your personal perso

This should keep me busy. 8-)

:star: IT DOESN'T MATTEEEEEEEEEER (if you're having fun!)

I think my throat died after doing this. lmao 
Daymn Tony, how do you manage to go so high!!? XXXD 

Anyways I'm pretty pleased with the result, there were parts that can definitely improve or need fixing but I only have a limited amount of free time to spend on these. 

Also Jayhan (aka :iconjuliapopstar:) managed to link me to her recording and blimey is her take stella! Great job girl!

Now then, what will be my next song to attack...? Hmmm... I'm feel like a 'spy'... Yes... Hmmm...! 8-)

:star: Sonic's Theme - Tough to Crack That Vocal!

I gave Big's Theme a try the other night... And it turned out terrible!! LMAO! XXXD

So I decided to go for something else, one that I didn't expect to sing since it's kind beyond my vocal range - Tony Harnell's 'It Doesn't Matter', theme to Sonic the Hedgehog, not the SA2 version, the Sonic Adventure version! I'm up for a challenge. Check out my studio, I'm having too much fun this weekend.

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:star: Hey Big Guy! Hey Little Guy! Wanna Sing With Me? 

I'm in a really good mood today. 

The weather here in Perth is excellent as we start to hit the first warm day of Spring - it actually takes me back to some wonderful memories of my time in San Francisco and California in general, I swear that you guys have awesome weather like we do in Australia.

Now then if you haven't heard the news SEGA have just recently released a repackaged Sonic Adventure Era soundtrack comprising the origianl vocal trax to Sonic Adventure's 1 & 2, PLUS, the INSTRUMENTALS!! And you know what that means... It's time to dig out that mic and sing along to your favourite tune karaoke style! :D We didn't have that opportunity for over 10 years and it's only until now they officially released the original RAW quality files of each vocal track from the SA series. Great Scott!

BwqhRviCcAIUiPx-1024x1024 small by darkspeeds

Jun  Senoue also did an amazing re-tune on the original Sonic Adventure 2's theme to Sonic the Hedgehog - It Doesn't Matter. If you haven't heard it already you're truly missing out cuz it's one hell of a kicker! You're too awesome Senoue-san!

Now then which one am I planning to record? Well the title to my journal is pretty much a give-away - I've ALWAYS wanted to do my take on that song! It'll either be a disaster or it'll sound pretty good but all in all I'm here to have a great time - and to relive the awesome tracks that got us into the spirit of the 'adventure era' of Sonic the Hedgehog (Dreamcast days for me).

So how about it? I dare any one of yas to record something and post a link to this page and I'll make mention of it! If it's good I'll post it, if it's awful, I'll still post it! We're here to have a party, let's celebrate with passion and pride (nice one T)! 8-) 

For more information on how to purchase individual copies of the songs or the full album go check out the news at The Sonic Stadium.

Oh and one last thing, I've been taking a break this whole week, mainly because I was takin' out my sister-in-law's friends up North for a mini roadtrip they have organised. It was most pleasant to spend quality time with family and relatives. I also got the chance to spend more quality time with my immediate family since I'm still in the process of looking for my new job.

And before I head off to do my recording I spent the past few days playing 'The Last of Us', and omg... It's intense!! Play it if you haven't already! I'm almost to the epic conclusion of this award-winning gaming title from Naughty Dog! Watch out for those Clickers!!

The Last Of Us Box Art-wallpaper-1280x800 by darkspeeds

:star: Great Advice to Writers (from David Lillie) :star:

I recently posted an article about great advice to artists who plan to tackle the creative media industries by Joe Madureira. Now I want to share with you yet another excellent article that concerns storytelling critique - who are these people who do give you critique and how can you tell whether it's good or bad , story telling tools commonly use by writers - what are these tools and is there a right or wrong way to using them?

David Lillie is the creator of the Dreamkeepers series, a successful self-publisher, writer, illustrator, and someone who advocates good story telling. His advice on the subject continues to be an inspiration but he'll take that one step further with this article he just recently posted on his blog. Go check it out.

Critiquing Critiquing Story

Cast In Shadow By Dreamkeepers-d7551th by darkspeeds

:star: Great Advice to Artists (from all walks of life) :star:

I couldn't stand having that 'cover' hanging in my front page for another day! So I bring you something completely opposite to what's bad in the arts/creative entertainment industry - something good and positive! Professional advice to be more precise but this guy named Joe Madureira (some of you will instantly recognise his art style in Marvel comics) knows what he's talking about, and he's one of the many hundreds of professional/commercial comic illustrators out there who are in the same boat. But what I like about Joe is that he's been very successful in his career, and after years of observation and feedback from aspiring artists he has decided to share some advice.

"But Elson, this is pretty much the same as any other professional artist who give the same kind of advice at Comic Con panels specials or Comic Artists Podcast..." True but he's one of those who don't generally like to instruct or be open to the public about what it takes to be a pro in the industry. And then one day he decided to write a blog about it because he was in a strange mood - I find that refreshing. Furthermore what I like about Joe's advice is that he tells it as it is - advice that is straightforward, real, and sincere. Think of it as a reminder or wake up call to those who want to go pro in the industry.

I for one do not want to go pro and earn a living from it (this decision was made after my year long experience living and studying a abroad in California a couple months ago) but I will tell you this - I'm still an artist who takes pride and joy of what art can do as a lifestyle and within that lifestyle I see many who look up to me on deviantART (a small percentage who are close to becoming pros in the industry) and still ask me the same old question of what it takes to break into the industry, and for those who are not taking it as seriously and would like art to become a part of their lifestyle (like mine) ask me what can they do to improve on their illustrations.

Well I shall leave Joe in your good hands, his article that is, to give you some answers. Cold hard facts and experience, proven for many years and it's never going to change, because the work you put in reflects what you get out of it. Take it away Joe!



Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes:

I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: "Where should I go to school?""What classes should I take?" "What should I study for anatomy?" "What pencils and paper do you use?" "Should I be working digitally now instead of traditionally?" "How do I fix my poses? Learn composition? Perspective?" "When am I going to develop my own style?" "Who were your influences?" "Teach me how to draw hands!" The list goes on…

Here’s the deal. All of that stuff *is* important, and it may nudge you in the right direction. A lot of it you will discover for yourself. What works best for one person doesn’t work for another. That’s the beauty of art. It’s personal. It’s discovery. DON’T WORRY ABOUT ALL THAT CRAP!

Instead I’m going to answer the questions that you*SHOULD* be asking, but aren’t. These are things that have only recently occurred to me, after doing this for 20+ years. These things seem so obvious, but apparently they elude a lot of people, because I am surprised at how many ridiculously talented artists are 'failing'professionally. Or just unhappy. The beauty of what I’m about to tell you is that it doesn’t matter what field you’re in or what your art style is.

In no particular order:

1) DO WHAT YOU LOVE. If you are passionate about what you’re doing, it shows. If you’re having fun, it shows. If you’re bored, IT SHOWS. Some guys are able to work on stuff they have zero interest in, and still pull off great work, but I find that when I do this my motivation takes a huge hit. And Motivation is key. Money is not a great motivator. It’s temporary like everything else. And honestly, I’ve gotten paid the most money for some of theshittiest work I have ever done. That may sound awesome, but it’s not. And here’s why…

2) You MUST stay Excited and Motivated. Have you noticed that there are days you can’t draw a god damned thing? And some days you feel like you can draw anything? It’s 4am but you don’t notice because you are in the ZONE.Your hand is racing ahead of your mind and you can do no wrong?! Maybe it’s some new paper you got. Or a new program you’ve been wanting to try out. Or you just found some amazing shit on DeviantArt, or watched some movie that just makes you want to run straight to your board. This relates to the above because while it is possible to involve yourself in projects you aren’t excited about—maybe you need the cash, or think it will look good on your resume, whatever it is—it’s not going to last. You need to stay fresh. Expose yourself to new things. New techniques. You should be getting tired of your own shit on a fairly regular basis. Otherwise other people will.

3) Check your Ego. If you think you’re the shit, you’re already doomed. You may be really, really good at what you do, but there’s someone better. Sorry. There’s always plenty to learn, even for us old dogs. So when I meet young upstarts who have this sense of entitlement, or a know-it-all attitude, I just have to laugh. Some of the biggest egos I’ve ever witnessed were from people who have accomplished the least. Meanwhile, most guys who are supremely talented AND successful, and have EARNED the RIGHT to have an ego and throw their weight around, don’t. Why is that? It’s because…

4) RELATIONSHIPS ARE IMPORTANT. This may be one of the biggest lessons I’ve had to learn. Early on, I didn’t value my relationships with people. Creatively or otherwise. I felt like I didn’t need anyone’s help and I could figure everything out on my own. Let’s face it,many of us become artists because we are reclusive, social misfits. We’d rather stay inside and draw shit than go outside and play. We like to live inside our own minds. Why not?! It’s awesome in there! And sometimes we don’t want to let other people in. But like I said—you can’t do it alone. I can honestly say that as much as I try to stay current, as much as I try to push my work and draw kick ass shit that will excite people, I would not be where I am today if it weren’t for all the other people I’ve met and learned from along the way. Guys who pulled strings for me. Took risks on me. Believed I was the right guy for the job. You need to manage your relationships. You need to network, and meet people.Drawing comics is still a pretty good place for reclusive types—but if you want to work in big studios—Making games, Films, animation, basically any other type of job on the planet, you’d better start making some connections. Be likeable. Be professional. That doesn’t mean be an opportunistic ladder climber. Fake people lose in the end. Be yourself, but be professional. It’s no secret that when people are hiring, our first instinct is to bring in people we know. It’s human nature. I don’t like unknowns, even if their portfolio is awesome. If we have a mutual connection, if they have great things to say about you, you’re in. If you have AMAZING artwork to show, and I call your last employer and they tell me what a pain in the ass you are to work with, you’re done.Talent and skill only get you so far. I am literally amazed at how often I meet guys that are total assholes and think they are going to get anywhere.

5) Here’s the BIG ONE. The greatest obstacle you will ever have to overcome IS YOURSELF. And the Fear that you are creating in your own head. Stay positive. Stop defeating yourself. There are artists I know that are so damn good they make me pee my pants. I look up to these mofos. I study their shit and I want to draw like them.And they are almost NEVER working on their DREAM project.And—big surprise, they aren’t happy in their job. “Why NOT?! WTF is WRONG WITH YOU?!” is usually my reaction. And the answer is almost always "The market isn’t great right now" "Other stories/games/comics like mine don’t do very well" "The shit that’s hot right now is nothing like mine, It’s just going to fail." "I’m not sure I’m good enough." "I need the money." "Too Risky." "I tried it before and failed. " It doesn’t matter what words they use, they are afraid for one reason or another. I know. I’ve been there.

But here’s the deal. YOU NEED TO TAKE RISKS. Guess what?YOU ARE MOST LIKELY GOING TO FAIL. If you want it—REALLYwant it, that won’t stop you. You will learn A LOT. My good friend Tim constantly jokes about how I jump out of planes without a parachute and worry about the landing on the way down. You may think that I’m lucky, that it’s easy for me to say because I’m already successful, that I’m in a different situation than you all are. But it’s not true. Risk is risk, no matter what level you’re at.If you’re already successful, you just take even bigger risks. But they never go away. Everything in life is Risk vs. Reward. Not just in your career. LIFE. You’d better get used to it.

I didn’t know what the hell I was doing when I got into comics. I left the #1 selling book at the time ( Uncanny X-men ) to work on Battle Chasers during a time when'Conan' was about the only fantasy comic people knew. And no one was buying it. I wanted to work in games, so I started a game company. I had NO IDEA WTF I was doing. I just wanted it, really bad. We tanked. It failed. No big surprise. But the people I worked with got hired elsewhere and rehired me. I started ANOTHER game Company. We had 4 people and a dream, and some publishers wouldn’t even meet with us, because their ‘next gen console’ teams had 90+ people on them. I literally got hung up on."Stick to handheld games, it’s smaller, maybe you can handle that…" one MAJOR publisher told us. I don’t blame them. But we didn’t let it stop us. Thank god we didn’t listen to them. Vigil was born. Darksiders happened, AND we got to make a sequel. It stands shoulder to shoulder with the best games in the industry, and the most elite and experienced game dev studios in the world. How is that possible?!!! Hardly any of us had even worked on a console game before. I’ll be honest, I was thinking we would fail the whole time. I just didn’t care. If I had to play the odds on this one, I’d bet against us.

Why am I telling you all this shit? This is not me patting myself on the back. It’s just stuff that has somehow only dawned on me recently when it’s been staring me in the face for so long. I feel like I need to wake you guys up!!! I’ve been limiting myself. I’ve gotten afraid. I’ve taken less risks. I saw my career going places I didn’t want to go. I wasn’t happy and I wasn’t excited. And I’ve realized, that all that stuff I just talked about is the reason I am where I am today. Not because I have a manga style, or I draw cool hands, or there’s energy in my drawings, or all the other things people rattle off to me. There are other guys that do all that same shit, and do it better. And amazingly, those same guys constantly tell me “Man, I wish I could do what you are doing.” “SO DO IT!!!!!” PLEASE listen to me—because I want you guys to make it. I want to look to one of you people for inspiration some day when it’s 2am and I need to keep drawing. Stop worrying about all the other stuff—the pencils, the paper, the anatomy, all that shit. It will only get you so far. You’ve already got most of what you need. I hope this helps some people. From the bottom of my heart, thank you for all the support over the years. You are all one of the greatest motivating forces in my life and my career. Sappy but true. Ok, let’s go draw some shit!!!”


It’s my personal challenge to learn to live by this sort of advice. So far it’s been going pretty well, but I’ve come dangerously close to ruining mine and other people’s lives with my carelessness— take this to heart, guys.

Awesome stuff, hope many of you illustrators will find this article useful and fun to read. And like he said, go out there and start drawing! Do what you love doing and live it to the fullest. Now it's time for me to get back to drawing Silver the Hedgehog for StC - Online, if anyone here would know Silver's one of my top favs. Let's get crackin'!

(Credit to Lesean Thomas2 for bringing up this article via Tumblr)

:star: Check Out The New Cover! (Lara-su Chronicles) :star:

Apparently this is better...!

tumblr nbh8b9sYpv1sqbnweo1 500 by darkspeeds

:star: Sweet Mother of Jesus... :star:

TL-SC Cover Art R1 Web by darkspeeds

I'm sorry, words cannot describe this.

I cannot undo what I've just seen this morning.

:star: Eeeee...! :star:

Untitled-222 back! by darkspeeds

:star: A Tip To Commission Artists...? :star:

And here we have what seems to be the final product... *SHOT* XD

Untitled by darkspeeds

Ha ha, okay, okay, no it's not the finished artwork but more importantly they are thumbnails to potential final artwork. It doesn't have to be fancy at this stage.

With practice you will soon see why it is important to start out with a few doodles on your sketchpad or piece of paper before commencing your commission - do make it a habit.

Let those ideas flow around your brain, taking into account what your client has requested, and start sketching on an impulse but with thought and clarity on your strokes. 5-10 minutes of prep can lead to a polished artwork that you can be happy with at the end, plus those 5-10 mins can be your perfect warm up if you are aiming to work on your commission sketch that is aimed at the 2-3 hour mark.

Hope that tip helps for those who have been inquiring to me on how to prep for freelance commissioned work.

:star: Martial Artists Training Together (Jaka's Commission) :star:

Here's my next thumbnail preview for my next client.

Untitled by darkspeeds

All I need now is some T-Time while I'm drawing away. Be sure to listen to it, it's a great radio show done by my mate :iconironhedgehog: during the good old days of SEGASonic Radio. Click here for the download! My favourite episodes of all time are: 

103 - The 8-T's - Retro TV & Anthems Show
106 - 9-T's - More Retro TV and Anthems!
120 - The T-Raccoon Time Zone

Download it kiddie-winkers! ;)

Oh and I better clear my desk, it's a little messy!!

Untitled by darkspeeds

:star: Archers Attack!! (Sirburnout's Commission) :star:

[UDPATE - Work-in-progress 2]

Decided to go with two since the client wanted to have the two characters battling each other's wits with their bows and arrows. :D

I had option two in mind because I didn't want to go for the generic, wouldn't it be cool if an archer used an unorthodox method for surprise attack? Nevertheless I'm doing what I can to make those two archers fighting for their mortal lives with their weapon of specialty - notice how Gareth almost go Bow in the head twice (hint: see any marking on his hood?). It shows how skilled Gareth is, but Bow is just as skilled and is patiently aiming for pin-point accuracy! 

Untitled by darkspeeds

[Work-in-progress 1]

And here's how it looks like in quick thumbnail form! Which one should I do? Hmmm.....  *starts drawing* :D

Untitled by darkspeeds

:star: Commissions CLOSED! (Five slots taken!) :star:

My goodness that was quick!

Alrighty then looks like I will be taking up more jobs than I could chew, but I think I'll manage. 8-)

I will be working on a commission for the following deviants:

:iconsirburnout: :iconforeversonic: :iconja-the-shadow-hunter: :iconthetodstar: :iconavlynnthefox:

I will say that Foreversonic has been very generous to donate two commissions to TheTodStar and AvlynntheFox, he's not only 'giving' but also helping me out as a friend - what a kind soul you are Simon.

Also a thanks to SirBurnOut for paying for another 12 months to my deviantART subscription, in exchange for two characters to be illustrate on his behalf.
Now then, let's get to work!

:star: Quick Commissions OPEN! (Three slots available) :star:

Hi guys and gals, hope you're doing well! Here's an opportunity to get some illustrations hand-drawn exclusively from me. 

I'm in the mood to flex my drawing muscles, what's available are the following options:


Bullet; Blue [Description]

A drawing of one character posed on white background. This is done in a drawing style similar to what you'll find in a sketchbook!

Bullet; Red [Cost] = $20 USD  (+$10 USD for additional characters)

COMMISSION #12 JokerxMint ($30) by darkspeeds  (Sample #1: $30 for two characters)
COMMISSION #13 Cooperthehedgehog ($20) by darkspeeds (Sample #2: $20 for one portrait/character)

The next one, I'm hoping to get at least one of these to do, I really want to apply my new digital inking and rendering techniques to good use!


Bullet; Blue [Description]

A drawing containing the standard full-bodied character shot of your choice. Fully inked and colored. You also get the sketch, inked and base color files at HIGH RES along with the final render. Preferably can be used and edited as your personal persona ID or avatar.

Bullet; Red [Cost] = $40 USD 

COMMISSION #03 - DISASTERFOX by darkspeeds 

(+plus the following extras!)


So yeah feel free to send me a note along with some details on your personal request. I must tell you that it is is IMPORTANT to describe your character - his/her personality, likes, dislikes, fashion sense etc. Also feel free to give me a little story about the character so that I can have a very clear idea of how to best portray them in my final artwork - especially when it comes to choosing the right pose, I want their pose to speak for themselves.

Anyways happy hunting! I shall get straight back to some Sonic Boom: Unwrapped comic pages!

Kind regards,

Elson 'Darkspeeds' Wong

P.S. Also to my previous clients (:iconironhedgehog:, :iconchicago-pd-stars:, and :iconfriskecrisps:) who requested BIGGER jobs, I'm going to reserve those until I'm done with the Sonic the Comic: Online's 'Silvery Story' 10 pager. I should be available in October to attend to your commission, thanks for being so patient! Also do not feel pressured to continue with the commission, if you want to cancel the job, you are more than welcome to do so - no hard feelings at all! 8-)